VFX of 2020.04
ツイッターで見たかっこいいエフェクト / 3DCG のまとめ 2020.04
got really inspired by @playtankhead's smoke effects and had some massive fun with volume textures #VFXfriday #ue4 #unrealengine #madewithunreal #vfx #rtvfx #gamedev pic.twitter.com/BfrhCUCxIH
— 💀𝖇𝖋𝖙𝖉💀 (@bftd) 2020年4月3日
Nature magic shield. Made with UE4#VFX #Shield #Effect #Magic #FX #RealTimeVFX #Hovl #HovlStudio #UE4 #UnrealEngine #gamedev #MadeWithUnreal pic.twitter.com/FwAlvpHpkA
— Vladyslav Horobets (@HovlStudio) 2020年4月3日
Chest VFX😆#Unity #unity3d #vfx pic.twitter.com/d0du4r0U97
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) 2020年4月12日
Strange Brew | Practicing fluid tricks in #Houdini.
— Chris Cousins 🇪🇺 (@ChrisCousins_) 2020年4月12日
This just uses the 'Pop-Fluid' node, no special fluid solvers - quick and clean with low particle numbers too (max 600k). Then delete 99% of them and use the rest for bubbles. Rendered with @redshift3d pic.twitter.com/9GRYvxQUMr
Friday evening particle effect doodle with #VisualEffectGraph in #Unity. I just thought to try to create particles that are spiraling and spinning around a force field... #madewithunity #gamedev #abstract #generative #realtimevfx #vfx pic.twitter.com/iURnAZE3Kv
— Olli Sorjonen (@Olmirad) 2020年4月24日
UI fire test🥳#Unity #unity3d #madewithunity #vfx pic.twitter.com/cSlJ75iVDC
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) 2020年4月26日
Two different styles #realtimevfx #VFX #UE4 #UnrealEngien #UE4Study #gamedev pic.twitter.com/HHHr0mP1f3
— Husky (@HHHHHusky) 2020年4月27日
背景で地面と馴染ませるのによく使われるPDOですが、セル調のぶっ刺しを解決するのにも使えますね。
— Wataru@The Last of Us Part II (@WataruVFX) 2020年4月30日
PDO(Pixel Depth Offset) is useful not only for environment assets also cel shading FX in order to blend naturaly to ground (opaque surface).#UE4 #realtimevfx #gamedev #shader pic.twitter.com/ErZPG7h9cT