VFX of 2020.03
ツイッターで見たかっこいいエフェクト / 3DCG のまとめ 2020.03
Friday evening #VisualEffectGraph thing in #Unity. I just wanted to doodle a while with voxel-style things... Real-time baked SDF (from meshes) and then the data is visualized with VEG. #madewithunity #indiedev #gamedev #abstract #realtimevfx pic.twitter.com/zldFTfpl5z
— Olli Sorjonen (@Olmirad) 2020年2月28日
Sketch [#MadeWithUnity | #Houdini] pic.twitter.com/DlwVF03HqY
— John Parsaie (@johnparsaie) 2020年2月29日
💡The core of the tricky soft ball algorithm is from Entagma's Houdini tutorial https://t.co/x8GL4796GJ. I implemented and optimizated it for mobile web pages. The source code is on https://t.co/XdjQeLv29W. Feel free to use it. 😀#threejs #web #webdev pic.twitter.com/fYgjzck73z
— Sen Zh (@SenZh4) 2020年3月1日
Cinema4d stillframes countdown#cinema4d #redshift3d #artistic #octanerender #animation3d #vfx pic.twitter.com/yal5JQyziN
— Daniel Ñañez (@Daniela50018712) 2020年3月1日
Divide 2. It was a little tricky figuring out how to get this effect onto a curved surface with the polygon restrictions
— Perry Cooper (@perry__cooper) 2020年3月1日
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.#cinema4D #c4d #dailyrender #render #art #arte #design #3D #cgi #satisfy #satisfying #octane #otoy #studioshare #surface #compilation #divide #divider pic.twitter.com/tVW5vH9m7r
I'm incredibly proud to announce Mitsuba 2 (https://t.co/U62rBn8Yqq), the result of more than three years of hard work by my group (@merlin_ND, @gllmLoubet, @seb_spe, Delio Vicini, @tizianzeltner) pic.twitter.com/8w109Zkrrx
— Wenzel Jakob (@wenzeljakob) 2020年3月3日
Mitsuba 2 のソースコード公開
Light laser beam with🌈spectrum😇#Laser #LaserBeam #LaserRay #VFX #FX #Unity #Unity3D #MadeWithUnity #Hovl #HovlStudio pic.twitter.com/OYktj66fGr
— Vladyslav Horobets (@HovlStudio) 2020年3月4日
Fire & Smoke effects for @MandragoraGame, made with #FluidNinja for Unreal#indiegames #UnrealEngine #UE4 #realtimevfx #vfx #fluidsimulation #mandragora pic.twitter.com/6mKBdFZRLz
— Andras Ketzer (@FluidNinjaVFX) 2020年3月4日
New operator in Operation Lovecraft: the investigator cyberdoll Galatea is joining the team with her signature schiavona and revolver.https://t.co/rt39cISH1d#3dart #ue4 #UnrealEngine #gamedev pic.twitter.com/EtNTHFDSVj
— Project Helius (@PROJECT_H_Dev) 2020年3月5日
Today is a lightning day#ue4 #vfx #realtimevfx #visualeffects pic.twitter.com/hNr8TcAfKO
— マックス (@pelengami) 2020年3月5日
I've finally started adding some #Houdini into my effects. Really love the workflow so far...#gamedev #VFX #realtimeVFX #VFXreel #MadeWithUnreal #VFXfriday #UE4 pic.twitter.com/CmZhtdBpCt
— pmargacz (@pmargacz) 2020年3月6日
Aandddd..
— Marco (@MarcoPPavanello) 2020年3月7日
Real Snow is now part of Blender 2.83 :)https://t.co/rKr1dbAGXC#b3d pic.twitter.com/kAlJPoqTa1
Mohammed Kamal Ahmed shared his experience with a new method for stunning tree simulations in #Houdini:https://t.co/WpqCjw4kao#gamedev #indiedev #3dart #simulation #3dmodeling #rendering @sidefx pic.twitter.com/anog38PSN1
— 80 LEVEL (@EightyLevel) 2020年3月8日
Experimenting with cheap yet good looking fur for our monsters. Or as Mandragora VFX guy @AndrasKetzer has put it: "Custom fur technology, based on parallax mapping, modulated with noise."#UnrealEngine #UE4 #VFX #indiegame #indiedev #gamedev pic.twitter.com/2P08hlctdv
— Mandragora (@MandragoraGame) 2020年3月11日
汎用的なアイデアな気がする
Quick view of the technique I use to make toon like fx with no spritesheet, using dissolve shaders.
— Matias Mahler (@mahler_matias) 2020年3月13日
The nice thing about this technique its that you can quickly clearly visualize the end result and the timing.
#vfxfriday #realtimevfx #shader #gameart #photoshop #UE4 pic.twitter.com/1vfewxKRdE
汎用的なアイデアな気がする(2)
Flash Dash!!!
— Hactrix - DevLog (@Hactrix) 2020年3月17日
----#UE4 #indiedev #gamedev #unity3d #screenshotsunday #screenshotsaturday #VFX #Speed pic.twitter.com/HHsz2XAdno
Waterfalls & Flowmaps for @MandragoraGame, made with #FluidNinja for Unreal#indiegames #UnrealEngine #UE4 #realtimevfx #vfx #fluidsimulation #mandragora pic.twitter.com/fH59l6aGGQ
— Andras Ketzer (@FluidNinjaVFX) 2020年3月19日
It's either AOE damage of buff.... not sure about this spell... #gamedev #VFX #realtimeVFX #VFXreel #MadeWithUnreal #VFXfriday #UE4 pic.twitter.com/Hm9huJj8Td
— pmargacz (@pmargacz) 2020年3月20日
The ball is here again😄#Unity #unity3d #vfx #madewithunity pic.twitter.com/r8wGYWqOpk
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) 2020年3月21日
𝗢𝗿𝗯 𝗼𝗳 𝘁𝗵𝗲 𝗥𝗶𝘀𝗶𝗻𝗴 𝗦𝘂𝗻 - Lockdown render #4 ☀️🏠 Music by The Animals.#houdini #redshift3d #motiongraphics #motiondesign #3drender #digitalart #vfx #cgi #house #rising #sun #theanimals #oldtimers #60s pic.twitter.com/awjKRkdIrb
— Q. (@qornflex) 2020年3月23日
Created this cool Loot VFX with a Gemstone surprise inside. And I shared the process in link below, so you can create your own Loot Boxes too!
— Gabriel Aguiar Prod. (@GabrielAguiarFX) 2020年3月24日
Check it out: https://t.co/jYZLeXV2zO#VFX #Effects #Unity #Unity3d #realtimeVFX #indiedev #gamevfx #madewithunity #gamedev #gameart pic.twitter.com/bxXci3e1xA
I have a good update for the radial slash#ue4 #vfx #realtimevfx #visualeffects pic.twitter.com/ELuEkpJwJp
— マックス (@pelengami) 2020年3月25日
8 hour FX sketch I recently did. #realtimevfx #vfx #UnrealEngine4 #UE4 #vfxfriday #gamedev pic.twitter.com/FTjZ4xIaD2
— Jamal Coleman (@jamdatFX) 2020年3月27日
LaserEye #UE4 #Unrealengine #UE4Study #gamedev #VFX pic.twitter.com/NXhF7cAPc3
— 犬二哈 (@HHHHHusky) 2020年3月30日
Afternoon #VisualEffectGraph thing in #Unity 😃. Fluctuating lines which don't make U-turns back and they move pretty much in diagonal directions, making turns only after certain intervals of time. #madewithunity #gamedev #generative #abstract #realtimeVFX #vfx pic.twitter.com/o9qnJZ7ADw
— Olli Sorjonen (@Olmirad) 2020年3月31日